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EUTM file information

019228999

Elements of a Soul by EOAS


August 5, 2025

Trademark Summary

The trademark application Elements of a Soul by EOAS was filed by JKGV, a corporation established under the laws of the Kingdom of Belgium (the "Applicant"). The application was published for oppositions on August 10, 2025, and still open for oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer game software
    2. Interactive game software
    3. Virtual reality game software
    4. Downloadable application software for virtual environments
    5. Downloadable mobile applications
    6. Computer software platforms
    7. Downloadable computer graphics
    8. Downloadable image files
    9. Downloadable video files
    10. Downloadable music files
    11. Downloadable multimedia files
    12. Downloadable sound recordings
    13. E-books
    14. Audio books
    15. Downloadable electronic maps
    16. Map software
    17. Downloadable virtual clothing
    18. Downloadable digital image files authenticated by non-fungible tokens [NFTs]
    19. Downloadable computer software applications for minting non-fungible tokens [NFTs]
    20. Downloadable computer software for blockchain technology
    21. Software for Smart Contracts
    22. Downloadable computer software for managing cryptocurrency transactions using blockchain technology
    23. Downloadable computer software for use as a digital wallet
    24. Downloadable cryptographic keys for receiving and spending cryptocurrency
    25. Downloadable digital music files authenticated by non-fungible tokens [NFTs].
  • The mark was filed in class 16 with following description of goods:
    1. Books
    2. Novels
    3. Graphic novels
    4. Comic books
    5. Printed story books
    6. Magazines
    7. Magazines in the fields of games and gaming
    8. Periodicals
    9. Newsletters
    10. Newsletters in the fields of games and gaming
    11. Brochures
    12. Handbooks
    13. Instruction manuals
    14. Computer game instruction manuals
    15. Printed geographical maps
    16. Posters
    17. Art prints
    18. Graphic art prints
    19. Fine art prints
    20. Calendars
    21. Postcards
    22. Stickers
    23. Notebooks
    24. Sketch books
    25. Writing pads
    26. Collectible cards
    27. Printed educational materials
    28. Rule books
    29. Rule books for playing games
    30. Printed certificates
    31. Printed promotional material.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. T-shirts
    3. Printed t-shirts
    4. Sweatshirts
    5. Hoodies
    6. Jerseys
    7. Sports jerseys
    8. Jackets
    9. Vests
    10. Shirts
    11. Tank tops
    12. Trousers
    13. Costumes
    14. Costumes for use in role-playing games
    15. Scarves
    16. Bandanas [neckerchiefs]
    17. Socks
    18. Headgear
    19. Baseball caps
    20. Beanies
    21. Hats
    22. Clothing authenticated by non-fungible tokens [NFTs].
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Online advertising
    3. Promotion of goods and services for others
    4. Sales promotion
    5. Marketing services
    6. Online marketing services
    7. Database marketing services
    8. Digital marketing
    9. Search engine optimisation
    10. Market research
    11. Business data analysis
    12. Consultancy relating to business advertising
    13. Consultancy relating to business analysis
    14. Business management
    15. Business management consultancy
    16. Business administration
    17. Office functions
    18. Organisation of exhibitions for commercial or advertising purposes
    19. Organisation of exhibitions and events for commercial or advertising purposes
    20. Organisation of trade fairs for commercial or advertising purposes
    21. Sponsorship search
    22. Sponsorship search for electronic sports games
    23. Online retail services for downloadable virtual clothing
    24. Online retail services for downloadable digital music
    25. Provision of an online marketplace for buyers and sellers of downloadable digital image files authenticated by non-fungible tokens [NFTs]
    26. Retail services relating to downloadable digital image files authenticated by non-fungible tokens [NFTs]
    27. Auctioneering services
    28. On-line auctioneering services via the Internet
    29. Administration of loyalty rewards programmes
    30. Online community management services
    31. Influencer marketing
    32. Provision of an online marketplace for buyers and sellers of goods and services.
  • The mark was filed in class 36 with following description of goods:
    1. Financial exchange of virtual currency
    2. Electronic transfer of virtual currencies
    3. Electronic funds transfer provided via blockchain technology
    4. E-wallet payment services
    5. Processing of electronic payments
    6. Payment processing services
    7. Electronic funds transfer
    8. Investment of funds
    9. Financial management
    10. Financial consultancy
    11. Financial sponsorship
    12. Crowdfunding
    13. Financial services
    14. Financial transactions via blockchain
    15. Financial exchange of cryptocurrency
    16. Financial sponsorship of esports activities.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Video game entertainment services
    3. Provision of online computer games
    4. Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes
    5. Organization of electronic game competitions
    6. Electronic game services and competitions provided by means of the internet
    7. Organisation of tournaments
    8. Organisation of entertainment events
    9. Organisation of events for cultural, entertainment and sporting purposes
    10. Organisation of competitions [education or entertainment]
    11. Providing online videos, not downloadable
    12. Providing online music, not downloadable
    13. Providing online images, not downloadable
    14. Providing online comic books, not downloadable
    15. Providing online graphic novels, not downloadable
    16. Providing online games
    17. Providing online video games
    18. Providing online electronic publications
    19. Production of videos
    20. Production of music
    21. Production of podcasts
    22. Production of esports events
    23. Production of video and audio recordings
    24. Production of sound recordings
    25. Publication of books
    26. Publication of audio books
    27. On-line publication of electronic books and journals
    28. On-line publication of electronic books and journals (non-downloadable)
    29. Providing on-line electronic publications [non-downloadable]
    30. Arranging and conducting of conferences
    31. Training services
    32. E-sports services
    33. Organisation of e-sports competitions
    34. Organisation of esports events
    35. Publishing of magazines in electronic form on the Internet.
  • The mark was filed in class 42 with following description of goods:
    1. Software as a service [SaaS]
    2. Platform as a service [PaaS]
    3. Design and development of computer game software
    4. Development of virtual reality software
    5. Computer programming of smart contracts on a blockchain
    6. Computer software design
    7. Computer programming
    8. Computer software consultancy
    9. Computer system analysis
    10. Computer software maintenance
    11. Cloud computing
    12. Providing virtual computer systems through cloud computing
    13. Hosting computer sites [web sites]
    14. Server hosting
    15. Electronic data storage
    16. Data encryption services
    17. Data storage via blockchain
    18. Data authentication via blockchain
    19. Certification of data via blockchain
    20. Blockchain as a service [BaaS]
    21. User authentication services using blockchain technology
    22. Computer security consultancy
    23. Technical data analysis services
    24. Design of games
    25. Development of computer game software
    26. Providing online non-downloadable computer software for minting non-fungible tokens [NFTs]
    27. Mining of crypto assets
    28. Cryptomining
    29. Hosting of digital content on the Internet.